To extend the SocketServer, first read the introduction. Then, you'll want to
decide what your COMMAND and its DATA will look like. Put a hook in socketserver.c:parseReply() that catches
your command and runs a C function to process it. Add a header file and a .c file for your new function, and
include it in socketserver.h. Make use of already existing functionality in utils.c and base64_encode.c. Remember
to return a RETURN CODE as defined in codes.h. Remember that the function that you implement returns a char*, and
if you need a new code, follow the examples in codes.h carefully: you will notice that these are text plain
HTTP responses, and that the very first body characters are a string representation of a numeric error code. This
is critical in maintaining compatibility with the error text handler in onload.js, and with the way real web
browsers will display errors when being used with SocketServer, as the BlogPost fancy-posts option does.